Ryzom
Prime Roots

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Prime Roots
Prime Roots
Homins: not settled
Ecosystem: Underground
Area: 17.43 km²

The Prime Roots make up the most mysterious ecosystem on Atys. Delving into the bowels of the planet, this never-ending labyrinth of deep caverns can astound the curious eye with its remarkable beauty, blinding them to the danger that also lurks within. Sap flows here in endless rivers and fluorescent plants softly light the way for travelers, while strange creatures prowl about in the shadows. The Prime Roots are home to a host of mysterious relics from the past as well as a wide range of resources that can found nowhere else.

The Prime Roots are subject to only slight variations on climate, remaining cool and damp year round, but always dark. Due to this unusual climate, much of the flora native to the Prime Roots has developed the capacity to generat its own light, creating an environment both fantastic and alien.

It is here that Fyros excavators first came upon a nest of Kitin, sparking the great war that devastated all civilization many generations ago. This memory still haunts the Homins and they avoid settling near the passages that lead to this dark place.

Geography

There are no towns or cities in the Prime Roots, nor are there any active outposts.

Sections

Highlights

The Prime Roots make up the most mysterious ecosystem on Atys. Delving into the bowels of the planet, this never-ending labyrinth of verdant caverns will astound the curious eye by its remarkable beauty. The Sap flows here in endless rivers, fluorescent plants softly light up the way while strange creatures prowl about in the glimmering shadows. The Prime Roots are home to a host of mysterious relics from the past as well as a wide range of resources.

Climate

The Prime Roots are subject to but a slight variation in climate. Over much of the year the temperature remains cool and the atmosphere damp.

Tribes of the Prime Roots

Even the dangerous underground halls of the Prime Roots are inhabited by numerous tribes, though you'll not find more than one per region. A tribe would have to have a very good reason indeed to want to settle in this remote place, and most that do either want to get away from all civilisation, or have something specific to look for down there. Whichever it is, there are some tribes in the Prime Roots that don't want surface dwellers meddling in their affairs, so most homins would do best to avoid the camps of the Cholorogoos, Sap Gleaners or Cockroaches. Fortunately most tribes do still welcome visitors, and the camps of the Night Turners, Kitin Gatherers, Keepers and Firebrands make welcome sanctuaries in their respective parts of the Prime Roots. And a few tribes, like the Pyromancers and the Root Tappers, even still manage to uphold alliances with some of the surface nations while living down under.

Night Turners

Races: Fyros

Religion: Karavan

Nightturnerscamp.jpg

Camp: Windy Gate (map)

Cholorogoos

Races: Tryker

Religion: Karavan

Chlorogooscamp.jpg

Camp: Gate of Obscurity (map)

Kitin Gatherers

Races: All

Religion: Karavan

Kitingathererscamp.jpg

Camp: Elusive Forest (map)

Pyromancers

Races: Fyros

Religion: Kami

Pyromancerscamp.jpg

Camp: Trench of Trials (map)

Sap Gleaners

Races: Zoraï

Religion: Kami

Sapgleanerscamp.jpg

Camp: Abyss of Ichor (map)

Root Tappers

Races: Fyros, Tryker

Religion: Karavan

Roottapperscamp.jpg

Camp: Under Spring (map)

Keepers

Races: All

Religion: Kami

Keeperscamp.jpg

Camp: Land of Continuity (map)

Cockroaches

Races: Tryker

Religion: Kami

Cockroachescamp.jpg

Camp: Sunken City (map)

Firebrands

Races: Fyros

Religion: Karavan

Firebrandscamp.jpg

Camp: Forbidden Depths (map)

See also


Prime Roots
Home of the Kitin
Kitin
Sections:
Abyss of Ichor Lands of Umbra Under Spring Wastelands
Regions:
Elusive Forest Forbidden Depths Gate of Obscurity Land of Continuity Sunken City Trench of Trials Windy Gate
Tribes:
Chlorogoos Cockroaches Firebrands Keepers Kitin Gatherers Night Turners Pyromancers Root Tappers Sap Gleaners